LU+rewards

Loyalty rewards are one of the easiest examples of a gamified reward systems.

SAPS
SAPS stands for a system of rewards that should be considered when gamifying a system. This acronym also puts the rewards in an order from most to least desired, most to least sticky, and cheapest to most expensive. These rewards are:
 * S: Status
 * A: Access
 * P: Power
 * S: Stuff

Status

 * The relative position of an individual in relation to others
 * Examples
 * Badges
 * Leaderboards
 * Levels

Access

 * Special access to events, places, or items not granted to less "loyal" customers
 * Examples
 * Opportunity to buy before anyone else
 * Frequent flier loyalty rewards:
 * Earlier boarding on airplanes
 * Shorter security lines at airports
 * Access to lounges
 * Lunch with a CEO
 * VIP seating

Power

 * An additional level of control over other players or users
 * Examples
 * World of Warcraft

Stuff

 * Freebies or some sort of tangible prize
 * Least desired and sticky because the monetary value can be determined by the user
 * Status, access, and power are more desirable because people tend to overvalue them
 * Examples
 * Buy ten, get one free
 * Complete a challenge and win a prize
 * Top scorer wins a car

Other gamification pages
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