LU+virtual+goods+and+spaces

[[image:content_png.png align="right"]]Considerations

 * A simple player head shot and screen name can be a reward or a virtual good or space (grading people incrementally; give them one profile character avatar which is constantly progressing as they learn and grow)
 * Allowing users to customize their own space is a powerful tool for enticing user commitment and engagement
 * People are most satisfied when choice in creases from zero to one; (the more options, the smaller the incremental satisfaction); too much choice is bad
 * Don't reveal the entire complexity of the system upfront; give just enough choice to engage without overwhelming
 * Offering a small number of customization options can encourage commitment while educating about the processes
 * Minimization of complexity makes users happier
 * Admin or sysop positions can award users for good actions and possibly

Examples

 * Udacity user avatars (only seen in the user forums currently)

LU ideas for virtual goods and spaces

 * 1) Allow users to "dress up" their avatars as rewards for completing certain levels or obtaining certain badges
 * 2) Promote trusted users to higher "police" roles as a reward for loyalty and dedication (power is one of the most motivating and enduring rewards)
 * System admins or volunteer admins have the option of suspending users who are causing harm to the community or system

Other gamification pages
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