Engagement+loops

Engagement loops re-engage users (bring them back again and again) through intrinsic "virality".

Considerations

 * Engagement loop
 * Visible progress or rewards
 * Motivating emotion
 * Social call to action
 * Player re-engagement (which leads to visible progress or rewards again)

Examples

 * Twitter:
 * Motivating emotion: Connecting and expressing (collecting and ranking)
 * Player re-engagement: @Mentions (tweets and retweets)
 * Social call to action: Tweets (follow retweets)
 * Visible progress/rewards: Followers (listing followers)

LearningU engagement loop ideas

 * 1) Social engagement loop
 * Motivating emotion: Exploration - looking for tools and ideas to improve English
 * Re-engagement: Challenges by the system or other players
 * Social call to action: Help others understand or solve a problem
 * Visible progress/reward: Accrue points

Other gamification pages
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